![]() ![]() If you miss and they're still alive, wait for their caps to respawn and try again. Jump from one to the other, gliding in between to help navigate your jump. Once they're out of the way, three of the mushroom enemies will spawn, one on each platform. There will be an area where you will fight 10 enemies. There is a great place for this trophy in the back end of Wild's Campsite (the area with large platforms, not the one that's largely platforming across balloons and bridges). Vilecritters are the game's enemies, but for this trophy you will want to target the ones that look like mushrooms. Tank Recharge Upgrade: 2 mandrakes / 500 nuts Storage Upgrade: (I forgot to write this down please let me know) Light as a Feather: 6 mushrooms / 14 bark / 100 nuts Mega Blast 8 mandrakes / 10 gifts / 250 nuts Smurfosprint Upgrade: 8 mandrakes / 12 bark / 750 nutsĪutomation: 6 mandrakes / 8 mushrooms / 500 nuts Racing Driver: 8 vials / 15 gifts / 500 nuts Sprint Jump: 10 mushrooms / 14 bark / 750 nuts Perfect Smurfosplat: 10 mushrooms / 8 vials / 100 nuts You unlock upgrades by purchasing them with the nuts you gain from healing plants as well as the collectibles you gather in each area.Įveryone Makes Mistakes: 8 vials / 12 gifts / 250 nuts Handy's upgrade station in the village will unlock at the beginning of Chapter 3 (Castle). WheatYT has made a video of all gifts, broken up by area: LINK A handful are hidden behind grassy walls (you need the Smurfizer's sucking upgrade story-related) or wooden walls (you need the dash upgrade, also story-related). Sometimes this can be done with the basic Smurfizer model, while others will need to wait for various upgrades (like the SmurfoSplat). The mushrooms are timed – a set amount will need to be healed before the timer runs out. Some will be out in the open and you'll just need to get to them (often involving platforming), while many will be locked behind thick purple vines – this is an indicator that you will need to heal something nearby – usually grass or mushrooms. Note that many of these you will not be able to get until you unlock various upgrades. There are 70 in total, which you can keep track of them in the pause menu. They are very large and noticeable, encased in bubbles. Jokey's presents are the collectible of the Village and surrounding areas. Now is the time to unlock whatever miscellaneous trophies you still have left. Buy upgrades when you can to make things easier. Now that you have all story-related upgrades and have finished the game, kick the game's difficulty down to Easy (fewer enemies) and proceed to 100% each level - finding all collectibles and purifying all the grasses. I Know This Forest Like the Back of My Smurf See Clean as a Whistle / Green Fingers for more details.īy the end of this step, you will have earned: Focus on nut collecting, as you will need a lot of them for all the upgrades.Īs Green Fingers MAY be missable (I'm not certain), try to unlock the different colors for your weapon as early as you can, so you can work on that trophy. Pick up whatever collectibles you can so you can get upgrades earlier, but don't worry if you miss some - many of them can't be picked up until you've gotten other upgrades. There are a few areas you may have to try more than once due to tight timing, but nothing that can't be handled. The game isn't the easiest, considering its a children's game, but it's not particularly difficult, even on Hard mode. You play as four different Smurfs as they battle against the evil Vileaf plant, unleashed by their foe Gargamel. The Smurfs: Mission Vileaf is a 2021 adventure/platformer game developed by OSome Studio (Asterlix and Obelix XXL, White Night) and published by Microids. Does difficulty affect trophies?: Yes you must play the game on Hard.Number of missable trophies: possibly Green Fingers.Approximate amount of time to platinum: 10-20 hours ( poll).Estimated trophy difficulty: 3.5/10 ( poll). ![]() ![]() If you have any questions or comments, please visit the discussion thread Overview: ![]()
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